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Sunbeam City is a anticapitalist, antifascist solarpunk instance that is run collectively.

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Today, I'm practicing with mesh gradients in Inkscape. Which are cool but damn, Inkscape doesn't exactly make them easy...

(Original silhouette by Andreas 06 on Wikimedia Commons; the cutting up into parts and 'texturing' is my work)

Next step is to have a separate 'shading' layer and 'surface' layer for each component, so that instead of a fixed white-based gradient of gray, it uses a partially-opaque-gradient black overlay to apply the depth illusion to *any* color choice (or even texture!)

I can arbitrarily recolor the plane now, without having to redo the gradients!